Someone explored Infotron deeply enough to discover a few easter eggs in the level designs, including (apparently) my own signature:
It took real work to do this! It’s not possible to see portions of levels that are “out of bounds” in the game itself. Whoever did the work had to reverse engineer the level format, write code to fully render each level, and then actually examine each image in detail. That’s quite some effort for a (long-forgotten?) 25-year-old shareware game.